Jun 10, 2005, 02:25 PM // 14:25
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#1
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Academy Page
Join Date: Apr 2005
Location: Victoria, BC, Canada
Guild: Friday Night Fire Fight
Profession: W/Mo
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Item Modifier Traders Please
Can we get an Weapon and or Item Modifier Trader?
Why you ask?!?! Let me extrapolate.
Now that there is a rune trader a large amount of gold the was being spent on these that was going from player to player (rather than dissapearing into a "trader" - seriously these guys must be billionares) is gone. Now people with a lot of gold have one less thing to spend it on. So now they can offer even MORE gold for weapons/item modifiers.
Yikes!
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Jun 10, 2005, 03:02 PM // 15:02
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#2
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Core Guru
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
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This belongs on the Sardelac forum, which is for suggestions.
And I'm already going to comment instead of waiting for it to be moved, but oi, it's already begun. This is why I feel we need the Auction House - one single place to manage all items, rather than a trader implemented to please the crowd. Because then, someone will want a trader for another thing, and then another thing.
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Jun 10, 2005, 03:05 PM // 15:05
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#3
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Frost Gate Guardian
Join Date: Apr 2005
Location: Mayland
Guild: The Cheverly Crew
Profession: W/Mo
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This would just become yet another thing for people to complain about. The idea itself is fine, but people just love to complain about things without thinking. And complaining is like a disease, once one person sees someone complaining about something they like to jump on the bandwagon and complain with them.
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Jun 10, 2005, 03:16 PM // 15:16
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#4
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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I don't really see why we shouldn't have one, it's about the only area left without a trader.
I guess the only problem is that there's a lot more items to deal with than any other trader. We would need something slightly better than the simple scroll, find and drag that the other traders offer.
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Jun 10, 2005, 03:18 PM // 15:18
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#5
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Banned
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this is the entire reason I opposed the patch....they didn't help the game at all by adding a rune trader. All they effectively did was take money out of the economy. If you take money out you need to put money back in...however they nerfed farming....and didn't put more money into the economy.
didn't anyone at ArenaNet take Economics?
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Jun 10, 2005, 03:19 PM // 15:19
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#6
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Banned
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Quote:
Originally Posted by Myodato
I don't really see why we shouldn't have one, it's about the only area left without a trader.
I guess the only problem is that there's a lot more items to deal with than any other trader. We would need something slightly better than the simple scroll, find and drag that the other traders offer.
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ya. I looked at a Rune trader last night....it was a giant cluster ****.
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Jun 10, 2005, 03:24 PM // 15:24
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#7
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Frost Gate Guardian
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Quote:
If you take money out you need to put money back in.
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That would resolve nothing.
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Jun 10, 2005, 03:25 PM // 15:25
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#8
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Banned
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Quote:
Originally Posted by Twilight Doll
That would resolve nothing.
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that's how an economy works....you can't just remove money from an economy you need to supplement it. ArenaNet should have throught of that before they went live...there's really nothing they can do about it now. They have changed anything other than the fact that money is harder to get your hands on.
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Jun 10, 2005, 03:25 PM // 15:25
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#9
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Ascalonian Squire
Join Date: Apr 2005
Location: Savannah, GA
Guild: Knights of Oasis
Profession: Mo/E
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Personally I think a trader for item upgrades is a bad idea. Why?
Well, you can buy nearly everything now. So whats the point of finding things?
One thing I really liked about Diablo 2 was the feeling of finding some really rare item.
And there are different % on these upgrades. So what will be for sale? Only minimum % items I would hope, thus leaving open SOME room for finding something better in your travels. If all max % items were for sale, it'd really just kill the point of finding them.
But exploration is a big part of my game. I dont PvP. I dont farm. I go out and explore and seeing a gold item drop is always cause for excitment. Or a max damage item, or a really neat upgrade.
99% of this game is already handed to nearly everyone. Can we keep this one aspect of the game as a randomizer. not everyone has to be cookie-cutter stamped exactly the same.
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Jun 10, 2005, 03:34 PM // 15:34
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#10
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Academy Page
Join Date: Mar 2005
Location: Canada
Guild: Furniture Liberation Army
Profession: N/Me
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Quote:
Originally Posted by Algren Cole
this is the entire reason I opposed the patch....they didn't help the game at all by adding a rune trader. All they effectively did was take money out of the economy. If you take money out you need to put money back in...however they nerfed farming....and didn't put more money into the economy.
didn't anyone at ArenaNet take Economics?
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Taking money out of the economy is a good thing. It slows inflation (which has been rampant) There are not enough money sinks in the game. The Rune trader will help the economy in the long run.
As far as economics goes... Playing the game provides an endless supply of gold; No need to farm. You gain gold with almost every kill, whether it be gold coins or items that can be sold. An endless supply of gold but limited things to spend it on leads to rampant inflation. Economics 101.
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Jun 10, 2005, 03:39 PM // 15:39
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#11
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Banned
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Quote:
Originally Posted by Sam Katha
Taking money out of the economy is a good thing. It slows inflation (which has been rampant) There are not enough money sinks in the game. The Rune trader will help the economy in the long run.
As far as economics goes... Playing the game provides an endless supply of gold; No need to farm. You gain gold with almost every kill, whether it be gold coins or items that can be sold. An endless supply of gold but limited things to spend it on leads to rampant inflation. Economics 101.
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freakin republican
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Jun 10, 2005, 03:41 PM // 15:41
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#12
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Frost Gate Guardian
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Endless supply of gold, there is the problem right there with trying to make this into a real life economy. Money sinks are needed to prevent insane inflation rates. You saw what happened to D2. People used Soj's as a form of currency rather than the gold, because gold just retains no value because it's far too common.
The traders still reflect supply and demand. Too much of anything results in depreciation. I think the addition has further helped to stablize the economy. I also think that it also sets a general value for runes rather than people being clueless as to what an rune's value is.
Last edited by Twilight Doll; Jun 10, 2005 at 03:45 PM // 15:45..
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Jun 10, 2005, 03:45 PM // 15:45
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#13
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Banned
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Quote:
Originally Posted by Twilight Doll
Endless supply of gold, there is the problem right there with trying to make this into a real life economy. Money sinks are needed to prevent insane inflation rates. You saw what happened to D2. People used Soj's as a form of currency rather than the gold, because gold just retains no value because it's far too common.
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which is why they should create money sinks. the problem we have here is that lvl 20's already playing PvP have the broad majority of the gold...and no reason to spend it. So they just hold onto it while the PvE players are struggling to scrape together enough gold to buy a freakin Fur Scrap.
start charging gold to play in the HoH...problem solved
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Jun 10, 2005, 03:51 PM // 15:51
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#14
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Academy Page
Join Date: Mar 2005
Location: Canada
Guild: Furniture Liberation Army
Profession: N/Me
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Quote:
Originally Posted by Algren Cole
freakin republican
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Actually in Canada It's freakin Conservative. And my politics tend to be of the "bleeding heart" variety
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Jun 10, 2005, 03:54 PM // 15:54
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#15
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Banned
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Quote:
Originally Posted by Sam Katha
Actually in Canada It's freakin Conservative. And my politics tend to be of the "bleeding heart" variety
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only a republican would advocate taking money out of the hands of the poor while condoning the hoarding of funds by the rich....to me, you are a republican.
Last edited by Algren Cole; Jun 10, 2005 at 04:01 PM // 16:01..
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Jun 10, 2005, 04:00 PM // 16:00
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#16
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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Quote:
Originally Posted by Algren Cole
only a republic would advocate taking money out of the hands of the poor while condoning the hoarding of funds by the rich....to me, you are a republican.
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What ?! The rune trader is taking money from the poor ?!
OMG !!! and I used my credit card to buy that minor vigor rune from him !!!!!
On a slightly different note. Could you tell me which trader you bought whatever you're smoking from, 'cos it seems like real good stuff.
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Jun 10, 2005, 04:02 PM // 16:02
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#17
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Academy Page
Join Date: Mar 2005
Location: Canada
Guild: Furniture Liberation Army
Profession: N/Me
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Quote:
Originally Posted by Algren Cole
only a republic would advocate taking money out of the hands of the poor while condoning the hoarding of funds by the rich....to me, you are a republican.
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Conservative, Liberal, The laws of enconomics are the same. Politics have nothing to do with it. whatever.
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Jun 10, 2005, 04:03 PM // 16:03
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#18
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Banned
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Quote:
Originally Posted by Myodato
What ?! The rune trader is taking money from the poor ?!
OMG !!! and I used my credit card to buy that minor vigor rune from him !!!!!
On a slightly different note. Could you tell me which trader you bought whatever you're smoking from, 'cos it seems like real good stuff.
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what are you talking about?
the nerfing of farming/implementation of rune trader(the same patch) has effectively taken money out of the hands of the poor. The lvl 20's playing PvP already have 800plat and could care less...for those of us that are looking at 15K armor in the near future...this update killed any reasonable way to make money.
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Jun 10, 2005, 04:04 PM // 16:04
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#19
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Core Guru
Join Date: Feb 2005
Guild: The Drifters [DRFT]
Profession: E/Me
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Well, the thing with our game economy is that everyone has a lot of money already. People have well over 100K, by storing it in storage and on other characters. The most recent patches have been introduced because people had to pay an arm & a leg for a sigil, and their first-born child for a rune. But now that they've introduced traders, some prices have begun to become more reasonable - however, selling to the traders still doesn't make sense (29 gold for my major runes, sorry, no thanks). Plus, not every area is covered, and people will continue to ask for traders until there is one for every type of item available.
As for the economy, that's why Dwarven Ale was introduced - to act as a money sink, to destroy our gold comparable to the rate we are finding it (through items, through dropped gold, etc.). Gold used to be worth something, but there's such a large excess of it that we need to waste it on something.
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Jun 10, 2005, 04:07 PM // 16:07
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#20
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Ascalonian Squire
Join Date: Apr 2005
Location: Savannah, GA
Guild: Knights of Oasis
Profession: Mo/E
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I wish I had that waste of a 100k...
*wonders why my pathetic 6k balance never seems to go up*
Probably has something to do with constantly upgrading my equipment.
Not everyone has a spare 100k just laying around.
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